1.1.0 - Lots of General Tweaks and Fixes
Captain Grapple » Devlog
I think most of the systems have been at least slightly adjusted in this update, so the full list of changes is pretty long, but the over all game feel/difficulty shouldn't be too much different. The knockback on the grapple make it feel way more satisfying, and I think everything just feels more smooth and flows better overall. Anyway here's a relatively complete list of what things exactly have been changed.
Grapple Changes:
- Grappling hook shoots out and retracts faster, so missing is a little less punishing
- There's knockback when you finish a grapple, so you can retreat easier, and it just feels satisfying
- Grapple can break spiral bullets now (but only with the front hook bit)
Boss/Enemy/Level Changes:
- Crab Boss
- Claws spiral bullets have bigger spirals and shoot less often and there's a delay and indication when the claws change attack patterns, so they should be a little easier to dodge.
- Crown attack has big bullets down the middle, so you can't just spam grapple and not get hit
- The Miniboss shoot everything from the same side, instead of the spread shot from on side, and mine from the other (also the mine's path is a little different)
- Slightly adjusted the health for miniboss phases
- Mines stop moving when you grapple them, and won't blow up if you shoot them while grappling (Same with the mine dropping enemies)
- Completely changed the order/locations of all the enemies in level 5, so it has more flow
- Slightly adjusted a couple other enemy locations
- You might not want to play too slowly anymore ;)
Scoring Changes:
- Stage bonus decreases faster at higher loops
- Reduced the stage bonus for a bunch of levels
Graphics Changes:
- Combo meter is rendered on top of the bar underneath like it's supposed to
- Stage bonus gets added to you score a few points at a time at the end of a level instead of all at once, so it should be more obvious that is there/what its doing
- The starting chest shouldn't randomly turn white anymore (hopefully)
Other changes:
- The game has an actual icon now instead of using the default monogame one
- Tutorial text changes to match your input type
- There's 2 starting chests, and they can always be shot, so it should be easier to figure out the mechanics
- You can now use any button on the controller to play the game (you can even play 1 handed!)
- Added in dev highscores that will auto generate if the highscores.txt isn't found (if you want to remove them you can just replace their scores/names with other ones in the file though)
- Later levels of higher loops (loop 3+) will be harder now, and it should actually loop infinitely
- Grapple invincibility won't cancel your hit invincibility if it's lower
- Possibly some other things I forgot to mention
Files
win-x64-1.1.0.zip 79 MB
Apr 30, 2024
linux-x64-1.1.0.zip 75 MB
Apr 30, 2024
osx-x64-1.1.0.zip 76 MB
Apr 30, 2024
linux-arm64 (Arcade ver)-1.1.0.zip 69 MB
Apr 30, 2024
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Captain Grapple
A pirate themed shoot em' up with a grappling hook!
Status | Released |
Authors | Agoogaloo, jukmifgguggh, PlayTendo, babchunko |
Genre | Action |
Tags | Bullet Hell, Controller, Pirates, Pixel Art, Shoot 'Em Up |
More posts
- 1.0.1 - small bug fixes/improvementsJan 13, 2024
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