0.8.0 Patch Notes
Gunfire Spire » Devlog
You won't believe it, but I actually updated the game!
There is actually quite a lot of new things being added. The most important things to know is that the enemy waves should be way more fair now, there is a shop in the first room you can buy things from, and the second floor has some cool new mechanics
Here is the full list of changes:
Enemies
- enemy waves are based on the actual difficulty of the different enemies, instead of just adding one more enemy every wave. it tries to balance the tower defense difficulty as well as the difficulty of the bullet pattern, but still keeps some leniency, so some waves might focus more on dodging, while others more on defending. - added a new enemy - he's just a small little guy who isn't especially hard to beat, but he's trying his best ok
Levels
- a shop will spawn in the starting room that you can buy health, towers, and guns from. you need to beat the first room before it will open though. - the second floor now has 2 different paths that the robots will switch between every round, to make things extra tricky. - redid all of the second floor rooms to work with the new path switching mechanic - added random breakable decorations scattered around the level, so things look more interesting
Other Stuff
- made player movement a bit slower, so it should hopefully be a bit easier to do precise dodging - changed some fonts and tutorial text (according to the notes I left like a year ago)
Files
0.8.0(old).zip 79 MB
Mar 24, 2023
Get Gunfire Spire
Gunfire Spire
A tower defence, but you can shoot things
Status | In development |
Author | Agoogaloo |
Genre | Action |
Tags | Pixel Art, Roguelike, Singleplayer, Tower Defense, Twin Stick Shooter |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 0.9.0 Patch NotesApr 07, 2023
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